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Illuminati New World Order

Difference (from prior minor revision)

Changed: 1c1

< [[Steve Jackson Games]]' CCG version of [[Illuminati]]; I've only played [[INWO SubGenius]] before, so I can't say in general, but I assume [[INWO SubGenius]] is pretty much the same, what with it being technically a (non-collectible; or at least, the individual cards aren't collectable. I suppose the set is, though.) expansion for the base game and all. Anyway, it seems to replace the Action rules in the original [[Illuminati]] with a token-based system. I have to say I do prefer the original [[Illuminati]], though -- and with [[Illuminati Y2K]], you can actually still have a [[SubGenius]] [[Illuminati]] in the game, so, hooray for that!

to

> [[Steve Jackson Games]]' CCG version of [[Illuminati]]; I've only played [[INWO SubGenius]] before, so I can't say in general, but I assume [[INWO SubGenius]] is pretty much the same, what with it being technically a (non-collectible; or at least, the individual cards aren't collectable. I suppose the set is, though.) expansion for the base game and all. Anyway, it replaces the megabuck-system in the original [[Illuminati]] with a token-based system. I have to say I do prefer the original [[Illuminati]], though -- and with [[Illuminati Y2K]], you can actually still have a [[SubGenius]] [[Illuminati]] in the game, so, hooray for that!


Steve Jackson Games' CCG version of Illuminati; I've only played INWO SubGenius before, so I can't say in general, but I assume INWO SubGenius is pretty much the same, what with it being technically a (non-collectible; or at least, the individual cards aren't collectable. I suppose the set is, though.) expansion for the base game and all. Anyway, it replaces the megabuck-system in the original Illuminati with a token-based system. I have to say I do prefer the original Illuminati, though – and with Illuminati Y2K, you can actually still have a SubGenius Illuminati in the game, so, hooray for that!